Mazui's Dev Log #2: The art


Game art.

I am very used to doing art for my projects, throughout different kinds of assets in need, including posters, logos, platformers, animations, etc, as long as needed. This time, I decided to create game art from scratch because 

1. it can save some time finding free art assets, 

2. there is a lot of freedom to build things if you can create the assets you want.


However, one thing I have to keep in mind is the *complexity*, in other words, how much time is needed to create art assets. To keep things simple, I decided to keep the main characters in stickman form.

There is a whole fandom of talented animators who create stickman animation, such as Alan Becker , to which I referred for the walking animation.

For other art assets - although I tried to keep things simple - I could not help myself from adding a few more animations for fun, including printers in the opening scene, a laptop in level 1, neighbors in level 2, the whiteboard in the final level.

Take the printer in the opening scene as an example of how I make animation.


Animation is a set of movements, and movements will have pathes/directions.Paper animation

In this case, the path of flying paper is easy to target, so I decided to make it a circle in the air.

Notice that the interval of each paper's distance is different because of gravity; paper flying to the top will pause there longer and accelerate when going down.

Unity can adjust key-frame animation in the timeline as well, this is very convenient.

The result looks like this.


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